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Liberation Version 1 (Mapping challenge entry)

Liberation Version 1 was created for the LiberationVille mapping challenge and won 3rd Place:
https://runthinkshootlive.com/posts/liberationville

This satirical entry to the competition puts the player into the shoes of a 'playtester' for the map, while the map creator narrates the experience.

Created in Source Engine using the Hammer Editor.

Narrator voiced by Andy Morris, @UrbaNebula:
https://twitter.com/urbanebula

Walkthrough Video

The level begins with the narrator explaining that the player is acting as a playtester for a map being created for the LiberationVille competition.

The level begins with the narrator explaining that the player is acting as a playtester for a map being created for the LiberationVille competition.

As the player progresses, the level is gradually built upon and improved, with the narrator explaining everything as the creator of the map.

As the player progresses, the level is gradually built upon and improved, with the narrator explaining everything as the creator of the map.

At one point the narrator scraps the initial idea of the trapped citizen for a fire puzzle that goes wrong.

At one point the narrator scraps the initial idea of the trapped citizen for a fire puzzle that goes wrong.

The player falls into the 'real' map which is significantly better detailed than the previous attempts.

The player falls into the 'real' map which is significantly better detailed than the previous attempts.

A wide vista is revealed and a crane holding the caged citizen is seen in the background. The narrator continues messing with the game's settings.

A wide vista is revealed and a crane holding the caged citizen is seen in the background. The narrator continues messing with the game's settings.

Eventually the narrator decides to give the player a suit to allow sprinting and the health display.

Eventually the narrator decides to give the player a suit to allow sprinting and the health display.

The button that activates the drawbridge between two main locations in the map escapes from the player as the narrator jokes around.

The button that activates the drawbridge between two main locations in the map escapes from the player as the narrator jokes around.

The player has to fight zombies as they climb up three round platforms to reach the switch that releases the citizen.

The player has to fight zombies as they climb up three round platforms to reach the switch that releases the citizen.

The narrator decides to jokingly re-use the fire puzzle, stating that the player "actually did it right this time."

The narrator decides to jokingly re-use the fire puzzle, stating that the player "actually did it right this time."

Activating the switch leads to an arena-style Combine assault that the player has to fight through with extra spawned supplies.

Activating the switch leads to an arena-style Combine assault that the player has to fight through with extra spawned supplies.

After the assault is done, the narrator drops the container a little bit too quickly, killing the citizen in the process.

After the assault is done, the narrator drops the container a little bit too quickly, killing the citizen in the process.