Pipes was created for the 1 Billion Units 50-hour mapping challenge:
https://www.runthinkshootlive.com/posts/the-1-billion-units-emc/
The idea of the challenge was to have the entire game level contained within 1 billion cubic units or a 1000x1000x1000 unit cube at most, with each unit being roughly an inch in the Source Engine. Assuming most entries would go with a shape close to a cube, I created Pipes with the intention of getting the most out of verticality as possible, sacrificing the width of the level as a result.
However, utilizing a hidden 3D skybox that amplifies the size of objects inside it, I could fake the level looking larger than it actually was, and subsequently appearing larger what could possibly fit within 1 billion units, while obeying the rules of the challenge.
Created in Source Engine using the Hammer Editor. Custom pipes model created in 3DS Max and textured in Substance Painter.
Walkthrough Video