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A Quick Drive Through (Mapping challenge entry)

A Quick Drive Through was created for the TrapVille mapping challenge and won 2nd Place:
https://runthinkshootlive.com/posts/trapville

This two-part level serves to combine both indoor and outdoor sections with calm and tense moments, all the while following the theme of the challenge - 'Trap'.

Created in Source using the Hammer Editor.

Walkthrough Video

As the player enters the elevator, Alyx's faint yell for help is heard and the player is left alone in the building.

As the player enters the elevator, Alyx's faint yell for help is heard and the player is left alone in the building.

After entering the Combine occupied building, the player must throw grenades into the two generators to disable the force field blocking his and Alyx's way forward.

After entering the Combine occupied building, the player must throw grenades into the two generators to disable the force field blocking his and Alyx's way forward.

When the force field is deactivated, a strider reveals itself to the player, starting a chase sequence.

When the force field is deactivated, a strider reveals itself to the player, starting a chase sequence.

The strider is able to shoot at parts of the level in front of the player to set up obstacles as the vehicle drives away.

The strider is able to shoot at parts of the level in front of the player to set up obstacles as the vehicle drives away.

The player and Alyx then encounter a dead end and are forced to continue on foot.

The player and Alyx then encounter a dead end and are forced to continue on foot.

Gordon is once again separated from Alyx by a force field that closes after Gordon passes through.

Gordon is once again separated from Alyx by a force field that closes after Gordon passes through.

Gordon then encounters the strider in a closed indoor space and is forced to fight it by igniting it using flammable pipes.

Gordon then encounters the strider in a closed indoor space and is forced to fight it by igniting it using flammable pipes.

The player is taught in a safe space that the strider cannot attack them through metal and reinforced glass.

The player is taught in a safe space that the strider cannot attack them through metal and reinforced glass.