Website powered by

Color Cues (50-hour mapping challenge)

Color Cues was created for the MinimalismVille 50-hour mapping challenge, and voted Community Favorite:
https://runthinkshootlive.com/posts/minimalismville

This entry follows the theme of minimalism by recreating the look of SUPERHOT in Half-Life 2 using modified textures and color & lighting techniques. By combining different contrasting color pallets and the usage of black on all interactive objects (like in SUPERHOT), the map can have distinct visual themes for each segment of the train that the player traverses, as well as more varied gameplay thanks to control over player visibility.

Created in Source Engine using the Hammer Editor.

Walkthrough Video

The entry starts with minimalistic instruction text occupying the whole screen, in reference to SUPERHOT.

The entry starts with minimalistic instruction text occupying the whole screen, in reference to SUPERHOT.

The player begins their journey in a small unoccupied storage compartment of a freight train.

The player begins their journey in a small unoccupied storage compartment of a freight train.

The interaction tip shows the player that black doors can be opened by attacking them with the crowbar or another weapon. This mechanic is reused multiple times in the map.

The interaction tip shows the player that black doors can be opened by attacking them with the crowbar or another weapon. This mechanic is reused multiple times in the map.

After shooting out the door, the player is faced with Combine soldiers colored bright red to aid in visibility and in reference to SUPERHOT.

After shooting out the door, the player is faced with Combine soldiers colored bright red to aid in visibility and in reference to SUPERHOT.

The next fight in the train is set in a clearly established Combine carriage.

The next fight in the train is set in a clearly established Combine carriage.

In the next section, an interactive object marked by the black coloring can be shot out to drop a container onto nearby enemies.

In the next section, an interactive object marked by the black coloring can be shot out to drop a container onto nearby enemies.

A force field in the door prevents the player from moving on and forces them to climb up to the roof of the train.

A force field in the door prevents the player from moving on and forces them to climb up to the roof of the train.

A rooftop fight plays out, with cover in the form of vents placed to protect both the player and enemy soldiers.

A rooftop fight plays out, with cover in the form of vents placed to protect both the player and enemy soldiers.

At the head of the train, the player drops into the red lit control room, where waves of enemies appear and are harder to see due to the highly vivid lighting.

At the head of the train, the player drops into the red lit control room, where waves of enemies appear and are harder to see due to the highly vivid lighting.

After placing explosives at the front of the train, the player gets 40 seconds to run all the way back and get off in time.

After placing explosives at the front of the train, the player gets 40 seconds to run all the way back and get off in time.

If the player does not get to their jeep in time, the map ends prematurely with an explosion and closes itself to signify failure.

If the player does not get to their jeep in time, the map ends prematurely with an explosion and closes itself to signify failure.